AoeStats
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Arena

508963048Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 98m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Danes · Poland
1012
+16
🇹🇷 Vietnamese · Türkiye
991
+17
🇪🇸 Bohemians · Spain
1021
-16
🇪🇸 Turks · Spain
1018
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 3,676 9:09 17:02 35:48 ⛏ Fast Castle
35 3,438 12:14 17:39 25:41 ⛏ Fast Castle
35 3,420 12:36 16:42 26:04 ⛏ Fast Castle
21 2,075 12:18 18:04 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,565 70,355 31,725 2,705 171,350 188,577
36,295 34,500 25,235 5,715 101,745 104,909
47,575 19,300 23,265 7,165 97,305 102,470
25,285 36,565 14,555 1,785 78,190 80,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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