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Black Forest

510337817Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 56m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1245
+15
🇹🇷 Persians · Türkiye
1220
+16
🇳🇱 Inca · Netherlands
1211
+16
🇨🇴 Turks · Colombia
1179
+17
🇨🇦 Italians · Canada
1260
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🇰🇬 Hindustanis · Kyrgyzstan
1237
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🇨🇳 Goths · China
1179
-15
🇭🇰 Britons · Hong Kong SAR China
1164
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,455 11:17 17:58 32:15 ⛏ Fast Castle
41 2,303 9:22 23:45 44:43 ⚔ M@A into Skirms into Archers
38 2,134 11:05 15:40 28:45 ⛏ Fast Castle
33 1,870 11:05 17:24 32:58 ⛏ Fast Castle
32 1,774 12:36 16:51 29:42 ⛏ Fast Castle
24 1,360 12:57 16:38 33:53 ⛏ Fast Castle
24 1,341 11:45 15:24 32:16 ⛏ Fast Castle
21 1,173 10:19 28:10 47:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,780 34,217 16,475 1,500 115,972 129,529
44,830 15,515 21,670 2,840 84,855 86,436
43,240 18,435 13,875 3,675 79,225 91,421
35,205 18,425 12,820 4,100 70,550 74,109
28,180 17,567 17,160 2,380 65,287 75,491
21,855 25,108 8,560 4,645 60,168 72,362
13,720 18,778 11,865 3,395 47,758 49,984
14,365 12,080 7,395 2,230 36,070 38,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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