AoeStats
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Arabia

510956058Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 56m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1361
+12
🇧🇷 Ethiopians · Brazil
1327
+13
🇻🇳 Berbers · Vietnam
1248
+17
🇨🇳 Spanish · China
1477
-22
🇰🇷 Chinese · South Korea
1185
-11
🇩🇪 Britons · Germany
1141
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 3,575 11:31 23:43 — ⚔ Skirmisher Rush
43 2,452 8:35 25:33 40:45 ⚔ Archer Rush
42 2,357 9:17 21:41 43:52 ⚔ Scout Rush
40 2,262 9:50 13:52 39:10 ⛏ Fast Castle
34 1,920 9:14 23:06 43:12 ⚔ Scout Rush
22 1,268 11:16 39:29 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,735 15,998 19,860 3,700 70,293 81,539
23,235 14,620 12,400 1,150 51,405 56,683
14,100 12,559 9,855 3,550 40,064 61,753
15,425 6,654 8,380 2,350 32,809 35,033
11,950 12,957 2,430 2,050 29,387 29,690
7,935 5,965 1,190 0 15,090 15,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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