AoeStats
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Nomad

510935877Analyzed
3v3 RM · 18h ago on Oct 3, 2026· 26m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1450
+15
🇦🇷 Bengalis · Argentina
1436
+16
🇲🇽 Malians · Mexico
1371
+18
🇨🇳 Vietnamese · China
1467
-18
🇨🇳 Varangians · China
1411
-16
🇨🇳 Mongols · China
1398
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,193 13:40 21:45 — ⚔ Fish Boom FC into Skirms
34 896 14:22 21:45 — ⛏ Fish Boom FC
33 878 13:34 20:52 — ⛏ Fish Boom FC
27 735 13:05 16:52 — ⛏ Fast Castle
25 658 13:28 18:28 — ⛏ Fish Boom FC
24 632 14:09 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,465 6,350 1,630 400 13,845 13,809
4,425 4,917 1,040 1,000 11,382 11,666
4,325 3,229 970 1,510 10,034 10,394
3,800 3,476 300 910 8,486 10,894
4,350 2,403 1,010 705 8,468 8,662
2,270 3,328 125 325 6,048 7,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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