AoeStats
← KU3K - Prince Charles

Nomad

509632712Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 42m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1158
+15
🇭🇰 Jurchens · Hong Kong SAR China
1158
+15
🇭🇰 Britons · Hong Kong SAR China
1158
+15
🇭🇰 Vietnamese · Hong Kong SAR China
1157
+15
🇨🇳 Wei · China
1167
-16
🇨🇳 Saxons · China
1151
-17
🇨🇳 Portuguese · China
1140
-15
🇨🇳 Franks · China
1055
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,489 13:27 18:45 40:41 ⚔ Fish Boom into Archers
46 1,956 14:01 19:06 30:53 ⛏ Fish Boom FC
34 1,430 13:20 18:33 30:35 ⛏ Fish Boom FC
31 1,324 13:51 18:48 38:33 ⛏ Fish Boom FC
27 1,166 14:22 20:06 — ⛏ Fish Boom FC
24 1,026 13:58 24:35 41:19 ⚔ Scouts into Towers
23 998 13:51 20:09 35:32 ⛏ Fish Boom FC
17 738 14:01 19:15 34:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,580 10,380 8,295 3,040 40,295 46,624
15,830 13,460 7,875 2,120 39,285 47,696
16,790 9,855 5,560 3,330 35,535 40,982
14,800 11,375 7,220 1,700 35,095 37,598
12,295 12,133 5,580 1,865 31,873 33,541
14,230 9,465 5,170 2,340 31,205 33,284
10,700 8,525 2,385 2,350 23,960 30,930
9,700 8,875 3,180 2,100 23,855 26,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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