AoeStats
← Sir Corsario II

Black Forest

510374287Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 41m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
802
+14
🇵🇪 Celts · Peru
785
+15
🇧🇷 Franks · Brazil
777
+15
🇺🇸 Danes · United States
772
+15
🇹🇷 Turks · Türkiye
783
-17
🇬🇷 Bohemians · Greece
771
-15
🇪🇸 Maya · Spain
770
-15
🇬🇷 Jurchens · Greece
694
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 922 13:21 21:44 — ⛏ Fast Castle
22 917 17:03 27:12 — ⛏ Fast Castle
22 909 11:35 18:42 34:11 ⛏ Fast Castle
18 750 15:00 25:35 — ⚔ Archer Rush
18 742 12:43 18:36 35:20 ⛏ Fast Castle
15 609 15:26 28:44 — ⛏ Fast Castle
13 544 11:56 19:27 29:27 ⛏ Fast Castle
12 506 20:14 28:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,805 10,713 8,020 2,250 36,788 44,882
8,395 9,285 4,715 2,800 25,195 30,808
10,595 8,725 4,200 1,500 25,020 31,658
9,750 7,033 2,320 3,320 22,423 26,400
9,035 5,992 3,875 2,140 21,042 24,717
8,150 9,520 900 965 19,535 23,149
7,950 5,898 1,840 895 16,583 20,274
5,865 5,338 1,450 1,825 14,478 14,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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