AoeStats
← Sir Corsario II

Arena

510141353Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 74m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
759
+12
🇺🇸 Varangians · United States
738
+13
🇷🇴 Franks · Romania
733
+13
🇨🇴 Byzantines · Colombia
685
+15
🇫🇷 Vietnamese · France
845
-20
🇺🇦 Hindustanis · Ukraine
706
-15
🇩🇪 Slavs · Germany
585
-10
🇬🇧 Magyars · United Kingdom
526
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 2,578 16:34 20:19 36:38 ⛏ Fast Castle
25 1,843 11:31 15:16 35:48 ⛏ Fast Castle
22 1,665 13:21 19:35 42:22 ⚔ Drush FC
20 1,491 11:59 21:24 30:48 ⛏ Fast Castle
17 1,271 13:06 16:35 37:30 ⚔ FC into Archers
15 1,108 12:35 24:54 37:18 ⚔ Towers FC
10 754 11:19 19:54 36:00 ⛏ Fast Castle
3 252 12:24 26:02 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,565 41,125 23,120 1,780 120,590 126,322
40,955 39,930 22,755 5,775 109,415 135,188
32,655 30,151 27,935 2,800 93,541 115,895
32,575 15,310 29,320 7,100 84,305 87,373
22,195 31,370 19,885 6,100 79,550 93,956
19,830 17,320 22,400 2,380 61,930 87,242
23,210 11,965 13,585 4,400 53,160 60,269
4,760 3,434 1,275 650 10,119 11,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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