AoeStats
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Nomad

510766567Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 58m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1249
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1121
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🇳🇱 Spanish · Netherlands
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🇪🇸 Huns · Spain
1122
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,272 13:13 16:51 48:16 ⛏ Fish Boom FC
37 2,177 15:58 19:36 36:18 ⛏ Fish Boom FC
24 1,427 14:57 24:26 36:04 ⛏ Fish Boom FC
23 1,372 14:05 19:30 33:42 ⛏ Fast Castle
20 1,166 14:07 19:45 39:17 ⚔ Fish Boom FC into Scouts
15 885 14:21 18:31 34:15 ⛏ Fish Boom FC
13 772 13:51 19:09 45:38 ⛏ Fish Boom FC
9 516 14:31 23:13 43:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
K
39,855 15,950 26,995 2,460 85,260 108,960
29,315 26,940 24,180 3,300 83,735 98,794
23,730 28,010 9,675 3,650 65,065 68,924
27,620 19,203 10,630 6,250 63,703 76,234
16,845 15,340 11,535 6,750 50,470 54,883
12,725 17,130 13,475 1,750 45,080 50,718
16,450 8,180 8,775 1,600 35,005 41,016
12,585 9,305 3,400 2,800 28,090 31,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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