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Arabian Desert

508604915Analyzed
1v1 RM · 8d ago on Sep 23, 2026· 43m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1404
+16
🇨🇳 Maya · China
1411
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,814 8:50 21:10 36:30 ⚔ Scouts into Archers
38 1,687 9:04 22:16 41:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,395 10,095 12,800 950 46,240 49,309
14,100 10,786 7,795 1,635 34,316 37,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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