AoeStats
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Arabia

509623580Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 45m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
953
+15
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874
+19
🇳🇱 Mongols · Netherlands
844
+20
🇦🇹 Saracens · Austria
949
-19
🇪🇸 Saxons · Spain
935
-18
🇲🇽 Koreans · Mexico
916
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,341 12:17 25:59 — ⚔ Archers into Scouts
16 726 10:39 17:52 37:23 ⛏ Fast Castle
15 681 11:18 21:32 36:22 ⛏ Fast Castle
14 630 9:47 18:57 42:34 ⚔ FC into Skirms
13 578 14:49 27:12 40:09 ⚔ FC into Scouts
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,520 15,985 6,695 1,805 42,005 47,702
11,645 15,933 5,175 2,555 35,308 44,793
12,350 9,500 7,260 1,300 30,410 32,889
15,230 9,920 3,060 425 28,635 29,971
11,700 7,540 4,825 1,400 25,465 27,724
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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