AoeStats
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Oasis

509332356Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 41m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
994
+13
🇮🇳 Inca · India
966
+14
🇮🇳 Saxons · India
948
+14
🇧🇷 Persians · Brazil
922
-14
🇦🇹 Saracens · Austria
922
-14
🇮🇶 Cumans · Iraq
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,572 9:59 23:47 — ⚔ Champis into Skirms
35 1,469 10:37 14:52 34:47 ⛏ Fast Castle
23 966 11:43 16:15 30:14 ⛏ Fast Castle
21 873 9:29 24:08 34:23 ⚔ Scout Rush
19 783 11:22 26:05 — ⚔ Drush into Scouts into Archers
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,840 14,805 12,430 5,500 61,575 66,170
24,640 14,562 8,015 1,500 48,717 51,152
16,185 12,060 9,595 1,500 39,340 46,626
14,435 13,141 5,000 200 32,776 37,872
11,100 6,835 2,885 1,625 22,445 26,519
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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