AoeStats
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Black Forest

509112284Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 64m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1002
+14
🇹🇼 Persians · Taiwan
961
+16
🇹🇼 Muisca · Taiwan
952
+16
🇪🇸 Koreans · Spain
995
-16
🇩🇪 Franks · Germany
963
-16
🇦🇹 Saracens · Austria
918
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,354 11:31 15:08 31:45 ⛏ Fast Castle
32 2,065 12:54 29:16 45:15 ⛏ Fast Castle
31 1,998 9:49 26:44 41:04 ⚔ M@A into Towers
23 1,475 12:12 21:02 33:55 ⛏ Fast Castle
23 1,505 12:16 18:56 35:57 ⛏ Fast Castle
21 1,332 12:12 16:20 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,265 22,976 36,650 3,450 99,341 103,761
47,670 23,595 22,270 3,500 97,035 117,892
48,795 24,135 21,745 2,150 96,825 118,001
34,680 34,963 15,360 2,550 87,553 108,528
29,260 29,684 19,100 2,225 80,269 107,860
20,065 40,063 17,350 2,500 79,978 85,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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