AoeStats
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Arena

509090999Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 36m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
970
+15
🇸🇪 Italians · Sweden
839
+20
🇮🇩 Bohemians · Indonesia
832
+23
🇿🇦 Varangians · South Africa
1006
-21
🇦🇹 Saracens · Austria
936
-19
🇿🇦 Britons · South Africa
878
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,297 10:10 14:19 29:54 ⛏ Fast Castle
32 1,172 11:46 16:06 34:49 ⛏ Fast Castle
31 1,135 10:18 15:06 29:28 ⛏ Fast Castle
29 1,064 12:01 15:57 31:08 ⛏ Fast Castle
26 946 10:04 15:42 27:37 ⛏ Fast Castle
19 711 11:20 16:48 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,395 9,795 5,625 2,200 36,015 43,900
15,255 8,633 6,665 850 31,403 36,041
10,490 10,373 4,615 1,500 26,978 31,555
11,550 7,155 3,905 2,470 25,080 28,710
7,950 9,000 3,590 1,430 21,970 24,659
5,450 6,845 4,285 750 17,330 20,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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