AoeStats
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Black Forest

508839781Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 58m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1050
+28
🇹🇷 Chinese · Türkiye
962
+37
🇦🇹 Saracens · Austria
923
+12
🇬🇧 Danes · United Kingdom
871
-11
🇮🇹 Sicilians · Italy
868
-11
🇩🇪 Maya · Germany
868
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,176 12:12 16:19 33:31 ⛏ Fast Castle
32 1,892 14:01 20:05 36:14 ⛏ Fish Boom FC
17 1,011 12:33 16:27 31:57 ⛏ Fast Castle
13 789 12:39 27:09 41:37 ⚔ Towers FC
9 541 10:22 25:51 41:31 ⛏ Fast Castle
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,985 17,047 25,815 7,680 80,527 98,659
35,810 22,764 19,355 2,340 80,269 88,106
27,405 24,120 17,860 1,595 70,980 100,252
19,500 17,455 8,985 2,850 48,790 51,922
12,785 11,766 9,570 2,475 36,596 45,297
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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