AoeStats
← Giovanni Giorgio

Arabia

510126574Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 50m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
800
+15
🇵🇱 Danes · Poland
789
+16
🇵🇱 Sicilians · Poland
787
+16
🇯🇵 Khmer · Japan
827
-18
🇺🇦 Lithuanians · Ukraine
761
-15
🇺🇸 Danes · United States
753
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,819 10:58 21:08 39:48 ⚔ M@A Rush
23 1,166 10:23 17:17 35:43 ⛏ Fast Castle
22 1,130 12:49 32:19 — ⛏ Fast Castle
20 1,032 11:22 24:11 38:35 ⚔ Skirmisher Rush
13 660 12:38 30:16 41:07 ⚔ Tower Rush
6 309 13:36 — — ⚔ Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,275 16,110 13,095 1,800 50,280 55,739
18,395 9,185 6,860 1,930 36,370 44,647
13,100 12,870 6,595 2,800 35,365 41,285
15,295 10,265 6,485 1,800 33,845 37,603
13,925 10,225 4,465 3,995 32,610 38,860
3,520 2,310 180 0 6,010 6,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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