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Arena

510089197Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 54m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1183
+15
🇸🇪 Spanish · Sweden
1181
+15
🇨🇳 Bohemians · China
1180
+15
🇨🇳 Saxons · China
1170
+15
🇲🇽 Malay · Mexico
1203
-18
🇨🇳 Bohemians · China
1134
-14
🇨🇳 Huns · China
1133
-14
🇨🇳 Khmer · China
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,780 11:58 16:36 21:16 ◆ FC into Fast Imp
50 2,686 10:41 14:53 32:12 ⛏ Fast Castle
42 2,256 12:00 15:29 37:39 ⛏ Fast Castle
40 2,188 12:59 17:00 35:14 ⛏ Fast Castle
31 1,673 12:04 16:39 32:32 ⛏ Fast Castle
28 1,533 8:56 22:17 32:14 ⛏ Fast Castle
19 1,014 10:09 15:08 — ⛏ Fast Castle
17 904 10:51 14:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,255 24,670 18,235 3,000 74,160 89,656
30,295 22,885 16,530 1,500 71,210 86,953
27,575 14,470 16,640 4,300 62,985 69,304
28,750 11,465 12,820 5,100 58,135 74,062
21,690 16,630 14,780 1,375 54,475 54,928
28,470 11,080 9,830 1,785 51,165 56,158
13,775 14,300 11,005 300 39,380 48,066
7,180 6,460 640 1,050 15,330 17,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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