AoeStats
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Arena

509547491Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 61m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1308
+11
🇸🇪 Spanish · Sweden
1165
+16
🇲🇽 Turks · Mexico
1148
+17
🇨🇳 Byzantines · China
1052
+20
🇲🇽 Franks · Mexico
1224
-18
🇲🇽 Gurjaras · Mexico
1174
-16
🇲🇽 Mongols · Mexico
1172
-16
🇲🇽 Bohemians · Mexico
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,112 10:35 14:31 30:02 ⛏ Fast Castle
50 3,115 11:13 15:34 31:27 ⛏ Fast Castle
41 2,572 12:41 16:49 34:43 ⛏ Fast Castle
39 2,428 11:41 17:03 39:56 ⛏ Fast Castle
32 2,009 11:06 14:50 29:27 ⛏ Fast Castle
26 1,610 10:48 15:07 30:16 ⛏ Fast Castle
25 1,533 11:05 16:19 33:30 ⛏ Fast Castle
23 1,435 11:01 17:58 26:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,250 24,473 26,450 2,145 93,318 110,304
42,030 31,710 16,870 2,330 92,940 96,938
45,780 20,875 19,115 2,520 88,290 95,918
31,990 32,125 14,740 4,850 83,705 130,685
31,450 22,845 15,170 4,195 73,660 79,085
28,960 27,785 10,300 1,890 68,935 99,196
30,575 14,620 18,730 3,100 67,025 84,614
25,555 22,560 6,625 2,295 57,035 59,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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