AoeStats
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Lombardia

509545794Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 15m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Britons · Uruguay
1229
+14
🇺🇸 Lithuanians · United States
1179
+16
🇦🇷 Magyars · Argentina
1178
+15
🇸🇪 Franks · Sweden
1180
-15
🇺🇸 Varangians · United States
1171
-15
🇺🇸 Tupi · United States
1169
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 878 9:43 — — ⚔ Scout Rush
47 754 10:03 — — ⚔ Scout Rush
38 612 9:56 — — ⚔ Archer Rush
37 594 10:16 — — ⚔ Champi Rush
33 520 11:02 — — ⚔ M@A Rush
30 487 12:43 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,600 1,928 250 0 5,778 6,303
3,245 2,385 50 0 5,680 5,743
3,200 1,812 200 390 5,602 5,787
3,590 1,758 150 0 5,498 5,751
2,075 1,932 365 0 4,372 5,063
2,430 1,150 310 0 3,890 4,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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