AoeStats
← CORP | Diego_Corsant

Hideout

510265381Analyzed
1v1 RM · 15h ago on Sep 30, 2026· 26m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1668
+13
🇨🇳 Varangians · China
1596
-13

Win probability

CORP | Diego_Corsant's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,806 analysed 1v1 players on Hideout.
CORP | Diego_Corsant A
Feudal Age 11:38 vs 10:26
btm 14%
Castle Age 15:39 vs 18:38
top 26%
Imperial Age — vs 35:42
btm 0%
eAPM 73 vs 31
top 4%
First military 7:07 vs 14:50
top 3%
▼ Slow Feudal Age at 11:38 — slower than 86% of analysed players on Hideout
▲ Fast Castle Age at 15:39 — faster than 74% of analysed players on Hideout
▲ High eAPM (73) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 7:07 (Militia) — earlier than 97% of analysed players on Hideout
▲ Town centers almost never idle — 1s across the first 15:39
Despair B
Feudal Age 10:29 vs 10:26
btm 48%
Castle Age 19:40 vs 18:38
btm 42%
Imperial Age — vs 35:42
btm 0%
eAPM 39 vs 31
top 33%
First military 8:57 vs 14:50
top 12%
▼ Loom after the Feudal click (10:40) — usually safest before it
▲ Early military at 8:57 (Militia) — earlier than 88% of analysed players on Hideout
▲ Town centers almost never idle — 1s across the first 19:39
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