AoeStats
← CORP | Diego_Corsant

Four Lakes

510186669Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 42m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1745
+13
🇺🇸 Malians · United States
1681
-13

Win probability

CORP | Diego_Corsant's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
CORP | Diego_Corsant S
Feudal Age 9:32 vs 10:51
top 10%
Castle Age 17:58 vs 20:09
top 25%
Imperial Age — vs 36:23
btm 0%
eAPM 67 vs 32
top 7%
First military 9:43 vs 12:45
top 11%
▲ Fast Feudal Age at 9:32 — faster than 90% of analysed players on Four Lakes
▲ Fast Castle Age at 17:58 — faster than 75% of analysed players on Four Lakes
▲ High eAPM (67) — top quarter of analysed players
▲ Early military at 9:43 (Galley) — earlier than 89% of analysed players on Four Lakes
▲ Town centers almost never idle — 0s across the first 17:58
Chechito A
Feudal Age 10:47 vs 10:51
top 48%
Castle Age 16:24 vs 20:09
top 11%
Imperial Age 34:33 vs 36:23
top 34%
eAPM 38 vs 32
top 38%
First military 12:12 vs 12:45
top 43%
▲ Fast Castle Age at 16:24 — faster than 89% of analysed players on Four Lakes
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