AoeStats
← CORP | Diego_Corsant

Arabia

510053934Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 31m 53s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1670
+14
🇩🇪 Hindustanis · Germany
1634
-14

Win probability

CORP | Diego_Corsant's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,768 analysed 1v1 players on Arabia.
Gustav A
Feudal Age 10:01 vs 9:49
btm 44%
Castle Age 15:01 vs 21:49
top 2%
Imperial Age — vs 38:59
btm 0%
eAPM 36 vs 39
btm 44%
First military 11:23 vs 10:33
btm 36%
▲ Fast Castle Age at 15:01 — faster than 98% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 15:01
CORP | Diego_Corsant S
Feudal Age 8:12 vs 9:49
top 1%
Castle Age 22:26 vs 21:49
btm 41%
Imperial Age — vs 38:59
btm 0%
eAPM 68 vs 39
top 9%
First military 8:54 vs 10:33
top 18%
▲ Fast Feudal Age at 8:12 — faster than 99% of analysed players on Arabia
▲ High eAPM (68) — top quarter of analysed players
▲ Early military at 8:54 (Spearman) — earlier than 82% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 22:26
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