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Black Forest

510281242Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 63m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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665
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527
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,439 11:12 17:12 33:17 ⛏ Fast Castle
31 1,962 12:36 17:04 33:25 ⛏ Fast Castle
24 1,518 11:25 21:39 29:48 ◆ FC into Fast Imp
21 1,353 12:38 17:32 32:58 ⛏ Fast Castle
21 1,332 14:37 20:59 33:19 ⛏ Fast Castle
19 1,221 18:07 27:26 40:44 ⛏ Fast Castle
16 1,019 15:29 24:56 37:13 ⛏ Fish Boom FC
13 826 12:53 20:40 35:32 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
38,710 30,869 17,410 3,100 90,089 93,747
29,420 31,305 22,615 2,350 85,690 88,490
31,935 16,880 22,680 1,805 73,300 79,502
32,670 17,090 17,355 4,300 71,415 97,476
20,475 19,730 19,100 1,900 61,205 88,108
30,435 9,964 17,310 2,090 59,799 68,376
10,100 17,370 12,275 865 40,610 73,184
13,725 16,213 7,085 200 37,223 44,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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