AoeStats
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Oasis

510175849Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Magyars · Sweden
1238
+12
🇸🇪 Danes · Sweden
1177
+15
🇲🇽 Mapuche · Mexico
1168
-14
🇩🇰 Inca · Denmark
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,609 12:16 18:36 40:45 ⛏ Fast Castle
39 1,974 9:33 22:15 32:49 ⚔ Scout Rush
32 1,610 10:21 23:46 37:56 ⚔ Champi Rush
28 1,413 10:05 18:32 42:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,445 15,960 13,980 3,030 61,415 68,287
17,420 13,203 12,000 850 43,473 47,629
17,240 12,740 9,720 3,625 43,325 45,428
15,080 13,406 8,935 1,400 38,821 44,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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