AoeStats
← Kachuin

MegaRandom

507147271Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 88m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
741
+15
🇲🇽 Georgians · Mexico
704
+17
🇫🇷 Turks · France
684
+18
🇹🇷 Wei · Türkiye
671
+18
🇺🇸 Gurjaras · United States
772
-18
🇬🇧 Mongols · United Kingdom
772
-19
🇬🇧 Chinese · United Kingdom
772
-19
🇺🇸 Khmer · United States
590
-12
Compared against 149,466 analysed team-game players on MegaRandom.
huntrixLoL D
Feudal Age 14:10 vs 11:14
btm 8%
Castle Age 28:55 vs 20:18
btm 4%
Imperial Age 44:19 vs 37:21
btm 13%
eAPM 22 vs 28
btm 34%
First military 24:04 vs 14:32
btm 9%
▼ Slow Feudal Age at 14:10 — slower than 92% of analysed players on MegaRandom
▼ Slow Castle Age at 28:55 — slower than 96% of analysed players on MegaRandom
▼ Slow Imperial Age at 44:19 — slower than 87% of analysed players on MegaRandom
▼ First military only at 24:04 (Serjeant) — later than 91% of analysed players on MegaRandom
▼ Town centers idle 8:40 of the first 28:55 — keep villagers queued
eser C
Feudal Age 13:21 vs 11:14
btm 14%
Castle Age 21:03 vs 20:18
btm 43%
Imperial Age 29:01 vs 37:21
top 4%
eAPM 13 vs 28
btm 11%
First military 22:33 vs 14:32
btm 12%
▼ Slow Feudal Age at 13:21 — slower than 86% of analysed players on MegaRandom
▲ Fast Imperial Age at 29:01 — faster than 96% of analysed players on MegaRandom
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 22:33 (Monk) — later than 88% of analysed players on MegaRandom
SosoAllstar C
Feudal Age 11:38 vs 11:14
btm 40%
Castle Age 21:20 vs 20:18
btm 41%
Imperial Age 35:16 vs 37:21
top 34%
eAPM 19 vs 28
btm 27%
First military 22:21 vs 14:32
btm 13%
▼ Loom after the Feudal click (9:32) — usually safest before it
▼ First military only at 22:21 (Scout Cavalry) — later than 87% of analysed players on MegaRandom
▼ Town centers idle 3:10 of the first 21:20 — keep villagers queued
KcoasRaulMx D
Feudal Age 11:50 vs 11:14
btm 36%
Castle Age 21:28 vs 20:18
btm 39%
Imperial Age 39:13 vs 37:21
btm 37%
eAPM 9 vs 28
btm 5%
First military 21:47 vs 14:32
btm 14%
▼ Low eAPM (9) — busier hands win idle time back
▼ First military only at 21:47 (Knight) — later than 86% of analysed players on MegaRandom
▲ Town centers almost never idle — 8s across the first 21:28
ALWJT C
Feudal Age 13:41 vs 11:14
btm 11%
Castle Age 21:18 vs 20:18
btm 41%
Imperial Age 30:11 vs 37:21
top 6%
eAPM 5 vs 28
btm 2%
First military 17:47 vs 14:32
btm 30%
▼ Slow Feudal Age at 13:41 — slower than 89% of analysed players on MegaRandom
▲ Fast Imperial Age at 30:11 — faster than 94% of analysed players on MegaRandom
▼ Low eAPM (5) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 5:13 of the first 21:18 — keep villagers queued
Daddyroids D
Feudal Age 12:28 vs 11:14
btm 24%
Castle Age 19:52 vs 20:18
top 46%
Imperial Age — vs 37:21
btm 0%
eAPM 3 vs 28
btm 1%
▼ Slow Feudal Age at 12:28 — slower than 76% of analysed players on MegaRandom
▼ Low eAPM (3) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
Kachuin C
Feudal Age 14:59 vs 11:14
btm 5%
Castle Age 22:00 vs 20:18
btm 35%
Imperial Age 37:27 vs 37:21
btm 49%
eAPM 25 vs 28
btm 44%
First military 22:15 vs 14:32
btm 13%
▼ Slow Feudal Age at 14:59 — slower than 95% of analysed players on MegaRandom
▼ Loom never researched — one lost villager costs more
▼ First military only at 22:15 (Archer) — later than 87% of analysed players on MegaRandom
Tsubodai D
Feudal Age 13:14 vs 11:14
btm 15%
Castle Age 25:45 vs 20:18
btm 11%
Imperial Age 35:57 vs 37:21
top 39%
eAPM 16 vs 28
btm 19%
First military 20:48 vs 14:32
btm 17%
▼ Slow Feudal Age at 13:14 — slower than 85% of analysed players on MegaRandom
▼ Slow Castle Age at 25:45 — slower than 89% of analysed players on MegaRandom
▼ Low eAPM (16) — busier hands win idle time back
▲ Town centers almost never idle — 5s across the first 25:45
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