AoeStats
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MegaRandom

507147271Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 88m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
741
+15
🇲🇽 Georgians · Mexico
704
+17
🇫🇷 Turks · France
684
+18
🇹🇷 Wei · Türkiye
671
+18
🇺🇸 Gurjaras · United States
772
-18
🇬🇧 Mongols · United Kingdom
772
-19
🇬🇧 Chinese · United Kingdom
772
-19
🇺🇸 Khmer · United States
590
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 2,222 14:59 22:00 37:27 ⛏ Fast Castle
22 1,947 14:10 28:55 44:19 ⚔ Towers FC
19 1,719 11:38 21:20 35:16 ⛏ Fast Castle
16 1,382 13:14 25:45 35:57 ⚔ Fish Boom into Scouts
13 1,126 13:21 21:03 29:01 ⛏ Fish Boom FC
9 786 11:50 21:28 39:13 ⛏ Fast Castle
5 440 13:41 21:18 30:11 ⛏ Fish Boom FC
3 231 12:28 19:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,090 24,165 31,335 4,200 93,790 99,156
16,615 39,430 32,660 2,560 91,265 114,849
31,075 35,275 18,755 3,925 89,030 91,179
41,425 17,790 20,545 3,125 82,885 90,140
33,280 12,980 22,360 2,810 71,430 97,515
18,555 14,177 9,250 2,750 44,732 47,277
6,450 5,541 1,160 945 14,096 16,712
4,250 2,900 200 100 7,450 10,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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