AoeStats
← 李天尊

African Clearing

510520169Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 6m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1430
+16
🇨🇳 Huns · China
1410
+17
🇦🇺 Persians · Australia
1371
+18
🇹🇼 Danes · Taiwan
1371
+18
🇨🇳 Huns · China
1439
-18
🇯🇵 Japanese · Japan
1431
-17
🇹🇷 Italians · Türkiye
1420
-17
🇦🇷 Huns · Argentina
1407
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 297 — — —
43 265 — — —
38 236 — — —
25 153 — — —
23 140 — — —
20 121 — — —
15 93 — — —
4 24 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 475 50 100 1,325 612
800 425 0 100 1,325 673
450 275 50 100 875 282
200 413 0 100 713 61
300 300 0 100 700 229
200 400 0 100 700 220
250 275 0 100 625 260
200 275 0 100 575 164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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