AoeStats
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Arena

510273355Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 37m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1366
+15
🇨🇳 Spanish · China
1317
+17
🇨🇳 Malians · China
1289
+18
🇨🇳 Franks · China
1272
+18
🇺🇸 Turks · United States
1454
-22
🇦🇺 Koreans · Australia
1307
-16
🇦🇷 Teutons · Argentina
1301
-16
🇸🇪 Tupi · Sweden
1261
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,819 10:11 16:00 35:10 ⛏ Fast Castle
46 1,759 11:23 17:23 — ⛏ Fast Castle
46 1,761 9:09 22:35 33:31 ⚔ Scout Rush
43 1,622 10:03 14:23 28:12 ⛏ Fast Castle
40 1,514 10:54 15:32 30:35 ⛏ Fast Castle
35 1,323 11:37 16:07 37:14 ⛏ Fast Castle
30 1,156 9:22 26:18 — ⚔ Towers FC
24 927 8:42 19:57 27:50 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
24,350 13,355 13,420 1,775 52,900 56,701
14,970 9,650 5,095 200 29,915 32,809
14,980 8,040 4,335 2,255 29,610 34,046
12,690 10,150 5,675 905 29,420 32,381
12,480 8,730 5,275 2,235 28,720 35,458
7,925 5,594 2,350 760 16,629 19,618
6,125 5,066 2,430 1,550 15,171 16,695
7,400 2,820 1,610 875 12,705 14,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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