AoeStats
← Dani_Jiren

Arena

510504734Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 43m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
913
+14
🇦🇺 Portuguese · Australia
847
+22
🇲🇽 Aztecs · Mexico
904
-17
🇪🇸 Chinese · Spain
814
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,375 11:26 15:48 35:11 ⛏ Fast Castle
20 868 11:18 15:26 32:44 ⚔ FC into Scouts
17 738 10:54 20:37 39:20 ⚔ FC into Archers
9 388 12:40 20:27 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,620 17,355 11,960 1,300 48,235 51,472
16,380 13,015 12,340 2,820 44,555 61,907
10,750 11,460 8,005 1,800 32,015 39,498
8,800 7,885 3,515 1,600 21,800 24,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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