AoeStats
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Arena

509815756Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 39m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1299
+15
🇲🇽 Khmer · Mexico
1276
+16
🇬🇹 Koreans · Guatemala
1250
+17
🇺🇸 Saracens · United States
1233
+19
🇺🇸 Mongols · United States
1325
-18
🇺🇸 Khmer · United States
1276
-17
🇺🇸 Chinese · United States
1261
-16
🇺🇸 Varangians · United States
1257
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,742 12:11 15:51 — ⛏ Fast Castle
43 1,679 9:55 13:03 28:05 ⛏ Fast Castle
42 1,661 9:32 12:44 26:17 ⛏ Fast Castle
40 1,560 9:07 16:19 33:02 ⛏ Fast Castle
39 1,549 10:26 14:34 31:59 ⛏ Fast Castle
36 1,418 9:59 14:11 30:09 ⛏ Fast Castle
34 1,346 10:25 14:54 30:08 ⛏ Fast Castle
31 1,242 10:45 15:11 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,525 16,340 11,985 300 55,150 60,524
17,525 17,385 4,435 2,160 41,505 48,509
17,305 10,230 6,925 2,930 37,390 45,001
15,530 9,676 8,215 1,500 34,921 42,925
5,650 20,735 5,250 1,700 33,335 37,012
11,575 14,432 5,505 1,020 32,532 38,212
16,435 7,480 5,890 850 30,655 36,127
11,075 9,784 5,280 1,800 27,939 29,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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