AoeStats
← RagnarLothbrok

Nomad

510289231Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 43m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1321
+13
🇻🇪 Persians · Venezuela
1296
+14
🇩🇪 Romans · Germany
1273
+15
🇬🇧 Danes · United Kingdom
1236
+18
🇨🇳 Mongols · China
1285
-16
🇦🇷 Persians · Argentina
1284
-16
🇲🇳 Huns · Mongolia
1240
-14
🇦🇺 Cumans · Australia
1231
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 3,279 15:39 21:12 35:41 ⚔ Fish Boom into M@A FC
55 2,419 13:57 19:47 34:36 ⛏ Fish Boom FC
50 2,198 12:40 18:23 41:53 ⛏ Fish Boom FC
42 1,840 15:19 25:32 — ⚔ Fish Boom into Scouts
38 1,661 13:16 17:31 33:17 ⛏ Fish Boom FC
31 1,372 14:05 18:39 32:42 ⛏ Fish Boom FC into Galleys
29 1,248 14:01 18:27 — ⛏ Fish Boom FC
27 1,171 16:13 20:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,565 20,126 18,135 1,350 68,176 73,138
20,355 31,409 10,930 1,500 64,194 71,234
28,075 16,370 15,375 3,205 63,025 63,880
11,725 18,880 11,100 3,100 44,805 46,923
21,075 9,830 6,425 1,780 39,110 41,997
16,070 9,930 6,970 400 33,370 37,655
11,690 9,866 3,330 5,210 30,096 30,133
6,850 9,624 745 2,585 19,804 25,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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