AoeStats
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Nomad

510221031Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 53m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1268
+16
🇦🇷 Byzantines · Argentina
1262
+16
🇦🇷 Persians · Argentina
1241
+17
🇦🇷 Huns · Argentina
1186
+18
🇻🇪 Varangians · Venezuela
1294
-18
🇺🇸 Wei · United States
1291
-18
🇹🇷 Vikings · Türkiye
1232
-16
🇹🇷 Persians · Türkiye
1210
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,767 15:00 18:56 42:30 ⛏ Fish Boom FC
35 1,897 12:46 26:03 43:29 ⚔ Fish Boom into Scouts
33 1,749 15:13 41:12 — ⛏ Fish Boom FC
31 1,652 15:59 22:23 33:56 ⚔ Fish Boom into Scouts
29 1,575 15:21 19:24 — ⛏ Fish Boom FC
28 1,526 14:40 20:55 33:49 ⚔ Fish Boom into Towers FC
26 1,418 15:30 19:35 42:49 ⛏ Fish Boom FC
20 1,091 15:17 25:05 40:22 ⚔ Fish Boom into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,785 20,912 19,245 3,850 70,792 75,868
25,825 20,684 13,085 2,480 62,074 66,149
29,415 18,670 11,700 1,725 61,510 67,201
21,550 17,218 11,185 4,245 54,198 57,036
18,655 20,394 8,915 3,520 51,484 54,451
13,405 17,567 10,485 4,000 45,457 47,467
8,105 8,249 2,105 2,325 20,784 22,938
5,100 5,708 1,595 300 12,703 12,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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