AoeStats
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Black Forest

509905997Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 7m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malay · Taiwan
1401
+12
🇯🇵 Franks · Japan
1331
+15
🇹🇼 Mongols · Taiwan
1331
+15
🇹🇼 Dravidians · Taiwan
1290
+16
🇻🇪 Mongols · Venezuela
1374
-17
🇲🇽 Ethiopians · Mexico
1313
-15
🇮🇹 Goths · Italy
1275
-13
🇪🇸 Danes · Spain
1271
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 458 — — —
57 444 — — —
52 407 — — —
45 349 — — —
28 216 — — —
27 214 — — —
22 173 — — —
19 146 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 625 50 0 1,925 1,800
1,150 575 0 0 1,725 2,111
1,200 400 0 0 1,600 2,162
1,000 550 0 0 1,550 1,724
1,100 194 0 5 1,299 1,486
950 271 50 0 1,271 1,592
700 504 50 0 1,254 1,455
800 275 50 0 1,125 1,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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