AoeStats
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Arena

509854716Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 47m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mongols · Venezuela
1355
+13
🇻🇳 Turks · Vietnam
1343
+14
🇹🇷 Slavs · Türkiye
1292
+16
🇻🇳 Saracens · Vietnam
1257
+18
🇷🇺 Cumans · Russia
1428
-20
🇻🇳 Wei · Vietnam
1333
-17
🇺🇸 Chinese · United States
1295
-15
🇻🇳 Varangians · Vietnam
1117
-9
Player eAPM Actions Feudal Castle Imperial Opening
69 3,252 10:37 14:52 28:11 ⛏ Fast Castle
44 2,053 11:06 15:27 28:50 ⛏ Fast Castle
40 1,873 11:10 15:12 33:19 ⛏ Fast Castle
35 1,642 10:00 16:23 42:44 ⛏ Fast Castle
3 135 — — —
1 67 — — —
1 67 — — —
1 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,790 23,720 18,730 5,750 80,990 85,419
22,825 30,440 19,300 5,500 78,065 80,856
26,350 20,550 14,600 6,480 67,980 83,607
14,030 8,460 6,165 900 29,555 33,340
250 0 50 0 300 236
100 0 0 0 100 135
100 0 0 0 100 342
50 0 0 0 50 88
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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