AoeStats
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Oasis

509223229Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 11m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1513
+8
🇻🇪 Lithuanians · Venezuela
1400
+12
🇲🇽 Britons · Mexico
1350
+14
🇨🇱 Maya · Chile
1344
+14
🇦🇷 Magyars · Argentina
1349
-13
🇪🇸 Lithuanians · Spain
1341
-13
🇦🇷 Franks · Argentina
1297
-11
🇫🇷 Danes · France
1288
-11
Player eAPM Actions Feudal Castle Imperial Opening
91 1,010 8:19 — —
64 707 8:19 — — ⚔ Scout Rush
53 594 8:23 — — ⚔ Scout Rush
49 541 9:41 — — ⚔ M@A Rush
49 545 9:58 — —
45 498 8:54 — —
45 496 9:29 — —
44 485 9:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,285 1,110 50 0 3,445 3,277
1,985 1,108 90 0 3,183 3,247
2,045 1,040 50 0 3,135 3,052
1,970 751 50 0 2,771 2,984
1,760 875 50 0 2,685 3,091
1,750 575 150 0 2,475 2,837
1,450 880 0 0 2,330 2,704
1,535 573 50 0 2,158 2,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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