AoeStats
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Arena

509075187Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 54m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
1506
+12
🇬🇧 Turks · United Kingdom
1490
+13
🇪🇸 Wu · Spain
1464
+14
🇬🇧 Celts · United Kingdom
1399
+17
🇦🇺 Armenians · Australia
1429
-14
🇨🇳 Danes · China
1421
-14
🇦🇺 Malians · Australia
1416
-14
🇻🇪 Mongols · Venezuela
1410
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 4,079 12:27 16:52 30:02 ⚔ M@A FC
64 3,509 10:54 14:30 27:54 ⛏ Fast Castle
45 2,482 9:01 19:33 36:11
45 2,474 11:15 15:24 39:10 ⛏ Fast Castle
37 2,006 11:09 15:19 28:56 ⛏ Fast Castle
37 2,049 10:20 13:39 28:15 ⛏ Fast Castle
34 1,850 10:37 14:41 31:48 ⛏ Fast Castle
31 1,674 10:24 18:37 33:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,050 55,475 15,160 1,600 120,285 122,695
28,185 35,880 25,095 6,450 95,610 109,212
36,745 33,160 19,490 2,270 91,665 99,253
36,885 21,710 17,680 3,550 79,825 81,417
35,515 25,780 14,170 2,555 78,020 85,725
37,625 23,385 11,025 1,635 73,670 101,240
35,390 13,292 14,985 4,915 68,582 73,597
22,730 15,800 4,310 2,075 44,915 45,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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