AoeStats
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Arena

509952255Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 39m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1497
+11
🇨🇳 Japanese · China
1297
+19
🇨🇳 Turks · China
1217
+23
🇨🇳 Huns · China
898
+31
🇭🇰 Khmer · Hong Kong SAR China
1393
-22
🇪🇸 Malians · Spain
1378
-21
🇩🇪 Saxons · Germany
1346
-21
🇨🇭 Persians · Switzerland
1337
-20
Player eAPM Actions Feudal Castle Imperial Opening
52 2,041 10:29 14:01 35:47 ⛏ Fast Castle
43 1,685 10:06 14:34 — ⛏ Fast Castle
42 1,670 10:14 14:31 29:34 ⛏ Fast Castle
38 1,513 10:47 14:52 33:05 ⛏ Fast Castle
36 1,413 10:44 14:12 28:11 ⛏ Fast Castle
30 1,181 11:03 14:11 29:23 ⛏ Fast Castle
28 1,090 8:47 19:23 36:17 ⚔ Towers FC
24 948 11:46 19:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,540 16,075 13,455 2,635 57,705 64,221
22,505 10,700 11,255 1,150 45,610 52,642
20,395 12,665 8,515 2,030 43,605 46,496
17,555 11,120 6,820 1,185 36,680 40,368
17,365 12,470 5,470 850 36,155 37,810
14,540 14,690 3,510 2,400 35,140 36,720
13,045 6,740 4,760 2,910 27,455 30,842
3,700 3,403 650 975 8,728 8,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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