AoeStats
← EXILE | NOPALITO

Nomad

510039302Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 46m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1716
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1456
+23
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1449
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1436
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1804
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🇨🇳 Vietnamese · China
1567
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Player eAPM Actions Feudal Castle Imperial Opening
63 2,935 14:03 26:07 34:41 ⛏ Fish Boom into Fire Galleys into Galleys FC
44 2,044 11:53 21:24 30:56 ⛏ Fish Boom into Fire Galleys FC
41 1,908 14:07 19:00 37:25 ⛏ Fish Boom FC into Galleys
38 1,759 13:01 17:16 44:51 ⛏ Fast Castle
35 1,624 13:34 17:44 35:41 ⚔ Fish Boom FC into Scouts
32 1,474 13:07 25:12 — ⛏ Fish Boom
21 981 13:59 28:24 — ⚔ Fish Boom into Scouts
13 588 30:37 40:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,410 14,399 15,550 3,100 56,459 58,814
13,765 20,959 6,615 3,290 44,629 47,484
15,650 17,761 8,325 2,515 44,251 45,397
14,530 17,022 7,375 4,545 43,472 48,056
14,010 11,086 5,075 500 30,671 33,015
9,200 11,402 3,025 3,305 26,932 26,691
5,980 8,649 1,990 2,040 18,659 20,252
5,650 5,814 250 500 12,214 15,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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