AoeStats
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Black Forest

510543379Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 20m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1330
+14
🇹🇼 Bohemians · Taiwan
1322
+14
🇹🇼 Persians · Taiwan
1316
+15
🇮🇳 Ethiopians · India
1293
+16
🇲🇽 Danes · Mexico
1299
-15
🇧🇷 Cumans · Brazil
1285
-15
🇮🇹 Saracens · Italy
1283
-15
🇯🇵 Japanese · Japan
1280
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 842 9:02 — — ⚔ M@A into Towers
40 812 9:41 — — ⚔ Archer Rush
39 802 8:56 — —
38 776 11:52 17:44 — ⛏ Fast Castle
37 757 11:03 — — ⚔ Tower Rush
33 672 19:46 — —
22 452 11:17 15:35 — ⛏ Fast Castle
14 293 10:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,425 5,090 1,250 0 10,765 11,583
3,365 1,775 315 2,025 7,480 7,534
3,865 2,415 925 0 7,205 7,964
4,150 2,029 0 250 6,429 7,081
2,750 2,135 1,000 85 5,970 6,859
2,575 1,566 315 875 5,331 5,575
2,650 1,272 50 0 3,972 4,413
2,600 700 50 100 3,450 3,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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