AoeStats
← Alfio

African Clearing

510523157Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 70m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1341
+16
🇫🇮 Huns · Finland
1282
+18
🇮🇹 Mongols · Italy
1264
+19
🇮🇱 Vikings · Israel
1259
+19
🇭🇰 Magyars · Hong Kong SAR China
1370
-20
🇨🇳 Varangians · China
1353
-19
🇨🇳 Huns · China
1296
-17
🇨🇳 Italians · China
1291
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 4,054 16:22 20:09 42:44 ⛏ Fast Castle
48 3,369 14:40 18:25 48:55 ⛏ Fast Castle
43 3,014 12:58 21:07 48:31 ⚔ Scout Rush
41 2,852 13:54 21:11 45:09 ⚔ Towers FC
40 2,795 11:26 26:38 45:16 ⚔ Archer Rush
39 2,756 13:16 17:21 48:27 ⛏ Fast Castle
36 2,544 13:27 19:38 36:31 ⛏ Fast Castle
24 1,675 15:34 20:36 43:19 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
58,250 32,561 27,910 1,250 119,971 122,739
56,475 20,595 31,755 8,385 117,210 133,998
21,500 39,169 44,420 2,835 107,924 131,611
36,335 31,154 17,205 3,950 88,644 93,464
42,220 27,062 6,815 3,370 79,467 90,703
29,715 24,395 21,420 1,600 77,130 93,535
29,275 12,890 18,275 3,450 63,890 66,465
17,500 23,310 15,730 4,000 60,540 67,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.