AoeStats
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Arena

509970709Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 103m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
484
+16
🇬🇧 Persians · United Kingdom
482
+16
🇮🇪 Britons · Ireland
394
+20
🇹🇷 Khmer · Türkiye
382
+20
🇨🇴 Chinese · Colombia
640
-25
🇹🇷 Vietnamese · Türkiye
591
-22
🇺🇸 Berbers · United States
462
-17
🇨🇲 Burgundians · Cameroon
219
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 3,310 11:00 21:50 38:46 ⚔ Archers FC
30 3,133 10:17 21:56 31:02 ⛏ Fast Castle
21 2,122 12:01 18:16 41:23 ⛏ Fast Castle
13 1,318 30:49 41:52 56:25 ⛏ Fast Castle
12 1,243 10:30 23:50 33:39 ◆ FC into Fast Imp
11 1,165 11:40 27:59 44:38 ⛏ Fast Castle
11 1,129 13:00 20:22 34:30 ⛏ Fast Castle
9 969 11:43 20:43 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,295 42,445 32,565 2,150 165,455 180,050
62,110 49,580 33,735 7,300 152,725 173,158
40,585 45,215 40,535 7,350 133,685 153,195
35,275 31,565 38,035 4,300 109,175 152,063
26,770 23,095 22,650 4,160 76,675 93,541
22,755 22,035 25,910 2,000 72,700 85,832
10,845 18,638 18,200 2,505 50,188 56,883
16,400 11,140 12,380 4,215 44,135 50,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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