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Arena

510369631Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1418
+15
🇨🇳 Romans · China
1368
+17
🇨🇳 Varangians · China
1342
+18
🇨🇳 Cumans · China
1317
+19
🇧🇷 Khmer · Brazil
1440
-19
🇨🇱 Bohemians · Chile
1390
-17
🇬🇧 Teutons · United Kingdom
1389
-17
🇮🇹 Italians · Italy
1368
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,638 9:59 13:44 36:14 ⛏ Fast Castle
45 2,194 10:08 14:05 29:25 ⛏ Fast Castle
39 1,871 10:06 14:30 29:15 ⛏ Fast Castle
38 1,863 8:31 21:55 33:14 ⛏ Fast Castle
34 1,648 10:47 13:47 28:50 ⛏ Fast Castle
31 1,486 9:48 13:56 27:38 ⛏ Fast Castle
25 1,229 9:56 14:12 — ⛏ Fast Castle
23 1,128 10:32 13:43 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,770 39,870 16,170 3,030 79,840 81,337
34,365 12,895 21,120 2,150 70,530 84,350
24,885 26,785 13,375 2,950 67,995 75,305
34,380 15,955 14,390 2,005 66,730 81,584
25,940 20,195 10,880 3,785 60,800 62,610
.
22,610 10,160 9,000 3,035 44,805 57,356
18,785 14,895 6,040 4,370 44,090 48,732
3,925 5,163 2,085 810 11,983 12,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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