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Black Forest

510352510Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 38m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vietnamese · Finland
1397
+16
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1385
+17
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1369
+17
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1355
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🇨🇳 Burgundians · China
1423
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🇦🇹 Burmese · Austria
1417
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🇨🇳 Varangians · China
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🇨🇳 Turks · China
1364
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,049 11:14 15:00 28:24 ⛏ Fast Castle
45 1,741 13:06 — — ⚔ Drush into Archers
34 1,326 11:58 28:50 — ⚔ Towers FC
33 1,263 12:35 16:23 29:58 ⛏ Fast Castle
29 1,098 10:16 16:31 32:41 ⛏ Fast Castle
26 998 11:14 18:52 34:00 ⛏ Fast Castle
25 974 11:13 14:31 27:42 ⛏ Fast Castle
21 816 10:18 19:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,180 10,070 11,075 4,200 54,525 55,592
11,965 15,360 8,650 930 36,905 44,962
13,880 12,840 8,470 920 36,110 47,017
14,195 9,125 5,715 200 29,235 31,297
10,275 9,886 4,550 1,240 25,951 27,002
10,670 8,670 1,525 1,735 22,600 25,863
3,750 3,484 405 1,095 8,734 10,276
3,050 2,952 455 685 7,142 8,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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