AoeStats
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Nomad

509677668Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 43m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1464
+13
1418
+15
🇻🇳 Huns · Vietnam
1343
+18
🇻🇳 Armenians · Vietnam
1328
+18
🇨🇳 Varangians · China
1451
-19
🇨🇳 Varangians · China
1392
-16
🇨🇳 Celts · China
1357
-15
1348
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,566 11:51 16:11 38:12 ⛏ Fish Boom FC
56 2,427 13:25 23:30 38:57 ⛏ Fish Boom into Galleys into Fire Galleys FC
54 2,330 14:00 17:48 41:50 ⛏ Fish Boom FC
47 2,042 14:47 20:43 — ⛏ Fish Boom FC
44 1,918 14:32 18:11 — ⛏ Fish Boom FC
43 1,872 13:52 17:46 41:24 ⛏ Fish Boom FC
31 1,342 14:48 21:20 — ⛏ Fish Boom FC
24 1,020 13:43 18:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,825 16,950 8,795 1,800 41,370 43,481
11,085 18,690 9,045 2,450 41,270 43,539
14,110 15,163 7,265 2,000 38,538 39,322
8,925 18,408 5,540 1,050 33,923 37,649
12,125 11,634 7,495 2,350 33,604 37,239
12,875 8,095 5,340 2,210 28,520 30,987
5,935 7,435 1,115 500 14,985 15,168
4,225 4,719 1,165 2,265 12,374 12,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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