AoeStats
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Oasis

509650699Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 18m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1458
+15
🇦🇷 Ethiopians · Argentina
1451
+16
🇬🇪 Khmer · Georgia
1426
+17
1375
+19
🇨🇳 Maya · China
1523
-20
🇨🇳 Varangians · China
1454
-17
🇨🇳 Cumans · China
1402
-15
🇨🇱 Gurjaras · Chile
1392
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,093 10:05 — — ⚔ Archer Rush
58 1,063 9:48 — — ⚔ Scout Rush
55 1,007 9:01 — — ⚔ Archer Rush
41 763 9:15 — — ⚔ Scout Rush
40 738 9:35 — — ⚔ Archer Rush
35 642 10:22 13:27 — ⛏ Fast Castle
34 628 9:12 — —
28 525 9:59 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,175 3,090 50 100 8,415 9,614
3,100 3,166 1,265 0 7,531 7,872
4,375 2,740 200 200 7,515 7,350
4,035 2,010 150 125 6,320 6,461
3,655 2,575 50 0 6,280 7,008
2,875 2,300 135 640 5,950 6,337
2,750 2,397 730 0 5,877 6,741
2,325 2,557 140 160 5,182 5,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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