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Arabia

509375608Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 45m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tatars · Hong Kong SAR China
1500
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🇭🇰 Varangians · Hong Kong SAR China
1488
+15
🇭🇰 Khmer · Hong Kong SAR China
1430
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🇭🇰 Saracens · Hong Kong SAR China
1384
+19
🇨🇳 Varangians · China
1551
-20
🇺🇸 Maya · United States
1461
-17
🇨🇳 Ethiopians · China
1453
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🇹🇷 Franks · Türkiye
1408
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,216 8:46 22:30 40:55 ⚔ Scout Rush
71 3,230 9:11 23:10 34:17 ⚔ Archer Rush
60 2,715 8:49 22:06 38:13 ⚔ Scout Rush
52 2,342 9:14 24:26 43:12 ⚔ Scout Rush
34 1,558 8:31 22:38 37:02 ⚔ Scout Rush
34 1,523 9:27 28:00 41:04 ⚔ Archers into Skirms
33 1,480 9:22 23:32 — ⚔ Archer Rush
31 1,417 9:23 22:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,550 10,419 11,555 850 51,374 55,251
15,300 16,952 12,495 1,605 46,352 48,487
17,965 8,476 7,165 2,260 35,866 37,079
17,390 8,450 7,970 1,625 35,435 37,098
10,225 12,117 9,820 1,500 33,662 35,626
7,995 9,030 5,045 850 22,920 26,580
7,810 4,265 850 200 13,125 13,774
4,605 5,256 2,740 100 12,701 13,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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