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Fortress

509354047Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 46m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1484
+16
🇧🇷 Italians · Brazil
1466
+17
🇮🇳 Poles · India
1447
+17
🇧🇷 Khmer · Brazil
1433
+18
🇨🇳 Japanese · China
1562
-21
🇨🇳 Varangians · China
1455
-16
🇨🇳 Britons · China
1453
-16
🇮🇳 Burmese · India
1442
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,719 6:58 11:33 26:48 ⛏ Fast Castle
55 2,561 8:14 11:56 28:41 ⛏ Fast Castle
54 2,512 8:19 11:59 31:36 ⛏ Fast Castle
48 2,236 7:17 12:10 29:39 ⛏ Fast Castle
34 1,601 7:10 11:20 26:05 ⛏ Fast Castle
26 1,227 7:16 10:22 27:38 ⛏ Fast Castle
26 1,205 8:30 12:29 26:13 ⛏ Fast Castle
24 1,100 7:44 11:30 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,185 19,745 13,490 2,585 87,005 99,804
20,425 34,455 24,150 3,070 82,100 84,919
34,720 16,520 16,000 2,985 70,225 84,069
34,300 13,038 16,045 3,855 67,238 99,103
27,635 27,205 8,815 1,440 65,095 72,356
25,795 15,595 12,635 1,730 55,755 64,589
12,775 16,255 9,725 2,000 40,755 43,047
10,560 13,615 8,110 505 32,790 41,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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