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Black Forest

509337135Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1587
+11
🇨🇳 Danes · China
1468
+15
1466
+15
🇲🇽 Maya · Mexico
1435
+17
🇩🇪 Danes · Germany
1492
-16
🇨🇳 Mongols · China
1447
-14
🇪🇸 Saracens · Spain
1443
-14
🇨🇳 Franks · China
1443
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,348 10:31 14:06 25:26 ⛏ Fast Castle
53 2,349 10:54 15:17 29:41 ⛏ Fast Castle
40 1,777 11:52 16:00 29:08 ⛏ Fast Castle
32 1,416 10:37 16:13 32:44 ⛏ Fast Castle
30 1,327 9:41 13:34 27:17 ⛏ Fast Castle
30 1,351 11:37 15:35 33:04 ⛏ Fast Castle
25 1,102 11:52 15:26 29:31 ⛏ Fast Castle
14 644 13:33 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,120 23,725 22,245 2,250 71,340 74,091
20,075 26,650 19,620 4,400 70,745 76,410
30,005 14,685 12,500 2,900 60,090 72,305
27,880 11,132 17,915 2,635 59,562 65,525
19,330 14,516 9,820 1,615 45,281 48,907
17,010 15,030 2,600 885 35,525 46,450
15,015 8,100 7,045 3,550 33,710 43,036
8,140 4,738 1,700 875 15,453 16,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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