AoeStats
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Black Forest

509326801Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 5m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1605
+14
🇨🇿 Bohemians · Czechia
1580
+15
🇨🇳 Mongols · China
1572
+16
🇹🇷 Berbers · Türkiye
1514
+18
1681
-20
🇨🇳 Jurchens · China
1616
-18
🇨🇳 Danes · China
1483
-13
1481
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 369 — — —
67 338 — — —
55 281 — — —
50 255 — — —
47 238 — — —
46 233 — — —
37 189 — — —
23 115 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 150 0 0 1,350 1,245
950 225 0 0 1,175 1,200
950 146 0 0 1,096 997
850 167 50 0 1,067 922
750 125 0 0 875 821
650 125 0 0 775 954
500 158 0 0 658 632
450 58 0 0 508 429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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