AoeStats
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Oasis

509156711Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 18m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
1698
+10
🇨🇳 Varangians · China
1616
+13
🇨🇳 Mongols · China
1494
+19
🇨🇳 Varangians · China
1639
-16
🇺🇸 Saracens · United States
1583
-14
🇧🇷 Huns · Brazil
1527
-12
1443
-9
Player eAPM Actions Feudal Castle Imperial Opening
86 1,568 8:40 — — ⚔ Archer Rush
59 1,080 8:24 — — ⚔ Archer Rush
58 1,054 8:45 — — ⚔ Scout Rush
54 982 8:46 — — ⚔ Scout Rush
51 926 8:25 17:51 — ⚔ Scout Rush
42 755 9:20 — — ⚔ Scout Rush
39 708 10:13 — — ⚔ Archer Rush
33 605 8:33 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,075 3,280 1,360 0 7,715 7,873
4,395 2,325 600 0 7,320 7,356
4,700 2,353 150 0 7,203 7,773
4,145 2,665 0 0 6,810 7,170
2,650 2,789 1,360 0 6,799 6,847
1,920 2,297 1,045 0 5,262 5,820
3,065 1,885 50 0 5,000 6,094
2,150 1,718 820 125 4,813 5,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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