AoeStats
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Arena

509142124Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1700
+10
🇨🇳 Varangians · China
1612
+13
🇨🇳 Teutons · China
1481
+18
🇨🇳 Armenians · China
1645
-16
🇳🇴 Khmer · Norway
1579
-14
🇺🇸 Japanese · United States
1529
-12
1433
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 2,457 9:18 13:27 27:22 ⛏ Fast Castle
54 2,298 8:29 21:34 31:06 ⛏ Fast Castle
49 2,076 10:11 13:40 28:20 ⛏ Fast Castle
46 1,977 9:46 14:00 28:29 ⛏ Fast Castle
44 1,890 8:20 23:40 30:06 ⚔ Towers FC into Fast Imp
41 1,757 9:51 13:35 26:19 ⛏ Fast Castle
35 1,492 10:25 13:17 38:32 ⛏ Fast Castle
35 1,473 9:43 14:10 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,170 25,938 19,500 2,125 80,733 84,185
20,280 32,075 18,385 3,580 74,320 76,438
29,565 22,305 13,495 4,910 70,275 80,573
20,535 23,905 14,855 4,980 64,275 67,262
17,560 19,904 11,705 4,525 53,694 58,208
25,105 16,370 7,205 2,230 50,910 82,666
11,950 11,810 7,960 3,350 35,070 48,488
12,095 10,755 4,640 3,400 30,890 32,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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